| d_the_bagheart ( @ 2009-06-25 13:39:00 |
| Current music: | Unreal Tournament - Organic |
After playing through The Path, I figured I'd give a slightly more in-depth look at it.
The game basically breaks down into three different sections. The first, where you're looking at a room with six different girls, and you select one of them for the second part. Next, the girl you selected is set on the path, where you are given instructions, "Go to grandmother's house. AND STAY ON THE PATH." The final section is grandmother's house, where you basically just walk through the house and look around. While you're in grandmother's house, you can only move in one direction.
Now, what you see inside of Grandmother's house changes depending on which girl you are, and what you've seen and done while on the way to grandmother's house. Some events have a somewhat small effect on grandmother's house, for example, say you find a flower, now inside of the house you might find a flower lying about. However, some items open up rooms that you previously didn't have access to, adding a great deal more to grandmother's house than just a flower.
Of course, this wouldn't be little red riding hood without a wolf, but I don't want to spoil anything. Let's just say that every girl has a different experience.
I think The Path is probably the most artistic game on the market, and it's really only something you could experience through a game; no film or book could create the same feeling. Everything that happens in the game is dictated by the player, and every action has a consequence. If any video game could be considered art, I think this would be the one.
Considering how rich and confusing the imagery of The Path is, I don't know if one person could ever actually 'finish' the game, as I've so far been unable to completely understand even a single character. However, I don't think that any work of art is "open for interpretation," that's just a cop-out to make people feel ok about not understanding something. The author of The Giver once claimed the end of the book was open to interpretation. That's just ridiculous. And here in The Path, I'm not buying that either. The creators put way too much work into making sure that every character was given specific recurring images and themes, and then they try to downplay their own work. That's silly. Every single character in The Path is unique, memorable, and full of color and character, downplaying such excellent attention to detail is almost an insult to the players and to the people at Tale of Tales; this is one grand, cohesive tale that shouldn't be missed or glossed over.
In any case, the game is only 10 dollars and will not only make you feel uneasy, but it will force you to think.